Castle Materials






With the castle modeling done it was time to add the materials. As you can see from the pictures I had a bit of a problem with the materials as they would react and effect with one another. To overcome this problem I split the castle polygons up into five parts, front, left, back, right and top. I gave each part its own Id. Then I had to make a multi/Sub-object in material editor so that I could add material and assign it to an id.